Reply Rant About Copyright Concerning Big Companies

I’ve just read an interesting blog by gundam-genki about the frequent issues of piracy, DRM and the like concerning music, video games and movies, and I wanted to reply to that. Since I have more to say about this than just a little, I wanted to do this in the form of a blog instead of a reply, so that more people might reply and tell me what an idiot I am. You can also read this on DeviantART, although there is no real advantage to doing so.

DRM and Music

As nearly always, xkcd sums it up perfectly.

Short story: We won the DRM war.

I’ve just updated yet another piece of music (“Live Like you Were Dying” by Tim McGraw) that I’ve bought in the iTunes Store to DRM-free. You and everybody else is completely right, and the record companies have finally agreed. That fight is over. So let’s get to the next topic, which wasn’t big in gundam-genki’s original journal, but which I have a lot of things to say about nevertheless.

“Trying out” Video Games

Now, a lot of people are going to hate me for what I’m about to say, and I guess at least some might think that I hate them. I really don’t, and none of what I’m about to say is personal.

See, the thing is that I am rather opposed to the orthodox geek opinion on things here. A lot of people say that they “try out” video games and buy them if they like them, and they more or less seem to consider this their right, or at least not very wrong. I completely disagree with that.

First of all, you simply do not get to do that. If you play through a game, even just a quarter of it or just a few hours if it’s multiplayer, you have received value. Whether you liked it or not is completely irrelevant to this, you did receive some of the full value of the game. It’s great if a company does allow you to try out a game with a demo, but in that case you are still receiving something that is worth money. The developer just books this as promotional.

Second, and this is probably where the hate will set in, I think most of the folks who claim the “just trying out, I’ll buy it if I like” thing are not telling the truth. Some might be, of course. Still, I don’t believe that all of them have never had the case where they kind of liked a game, but were just too lazy to buy it. Or maybe played through a single-player game, liked it, but didn’t buy it because they wouldn’t play through it a second time. Not all pirates are potential customers, not even most of them, but some are and sometimes that really does matter.

Some think that a little piracy does not hurt the games industry. I’m not certain where they get that idea from, though. As an example, Ragnar Tørnquist, director of the adventure game Dreamfall: The Longest Journey, says that piracy severely hurt that game. As a result, online activation and possibly online verification when you play it will be required for the next installment. In a more high-level view, Funcom, the company he’s working for, is turning more and more of its attention to MMORPGs, since the different business model makes piracy less of an issue in that market.

Finally, you often hear that current video games are too expensive, and that they are too high a financial risk for the core audience of students. That may be true (I’ve been saying the same thing about model railroads for years, although obviously you can’t pirate them), but it actually does not work out that way: World of Goo had a 80-90% piracy rate, despite costing $20, being free of DRM, and having the entire first chapter available as a free demo. Like the blog I’ve linked to you can certainly wonder whether the numbers are entirely sound, but the basic point remains: Cheaper games, DRM free, longer demos - those methods don’t work, so most of those who have been using these points as a justification for piracy are hypocrites. If you find a different way to interpret the numbers, I’d be glad to hear it.

Obviously, blog posts against piracy don’t work either, I’m fully aware of that. My hope for the future is that we will see more Steam-like solutions, where strict DRM is coupled with true advantages for customers, like being able to have all your games on every computer you want, achievements and the like. The alternative would be strict DRM (that might not even work) without any benefits for the actually paying customers (I think Spore is the canonical example for that), or all games except MMORPGs moving to consoles.

The Conclusion

What do you think? I wrote a lot here, but I’m really more interested in a discussion than in getting my point of view out, so if you have something to say, even just “You are an idiot”, please do! Should you choose to post your own journal or blog post, it would be kind of neat if you could leave a link in the comments.

Written on March 3rd, 2009 at 03:08 pm

1 Comments

  1. Posted 4 March 2009

    Björn Gernert

    Zuerst möchte ich auf die Sache mit iTunes eingehen. Ich finde es mehr als unverschämt, dass ich für bereits gekaufte Musik nochmal Geld bezahlen soll, nur um diese DRM-frei zu bekommen. Das ist reine Abzocke seitens Apple und da mache ich nicht mit. Ich kann auch einfach die Musik auf eine CD-RW brennen und diese später mittels Windows Media Player zu mp3s konvertieren. Klappt problemlos und kostet nur eine CD-RW.

    DRM in Spielen ist keine Alternative. Letztlich wird immer der, man muss schon fast sagen, "dumme ehrliche Käufer" bestraft. Als Beispiel kann ich hier mal C&C Tiberium Wars nennen. Dies ist ein Spiel, was ich mir vor geraumer Zeit mal zugelegt hatte. EA verwendet hier als Kopierschutz "SecuRom". Dieses Stück Software ist derart von aggressiv, das es mehr Nachteile mit sich bringt als Vorteile. Es erstellt unter "C:\Users\%%USERNAME%%\AppData\Roaming\" einen versteckten Ordner "SecuRom" in dem Dateien erstellt werden mit kryptischem Namen (z.B. "ЃϵϳЅЂϿϽϯІχϯπϴϱЄϱЃϵϳЅ"). Dateien ohne Dateiendung oder leserlichem Namen! Möchte man sich nun von Windows abmelden, so treten hierbei Fehler auf, da eben diese Dateien nicht im Profil gespeichert werden können. Folge: Das Benutzerprofil bleibt ungesichert und die Fehlermeldungen in der Ereignisanzeige häufen sich. Warum muss ich mich als legaler Käufer über so etwas ärgern? Das ist mehr als unverhältnismäßig. (Nur nebenbei, den Ordner "SecuRom" kann man nicht löschen, nicht mal im "Abgesicherten Modus". Um das Problem zu beheben musste ich tatsächlich auf Linux zurückgreifen)

    Steam ist da schon besser. Auch wenn es hier ebenfalls Cracks für Spiele wie Half-Life 2, Counter-Strike Source, usw. gibt, die es dem Benutzer erlauben ohne Steam zu spielen. Als User habe ich aber keine Beeinträchtigung durch den Kopierschutz. Dumm ist nur wenn der eigene Steam-Account gehackt wird. Dann sind alle Spiele weg. Dies ist mir passiert. Ich konnte den Account aber dank dem Support von Steam wiedererhalten.

    Alles in allem denke ich, dass Lösungen wie Steam die bessere Alternative zu Kopierschutzmaßnamen wie "SecuRom" sind. Und ganz nebenbei, Computerspiele halte ich auch für überteuert. Ich warte dann einfach ein wenig und dann bekommt man das gleiche Spiel für 10,- € anstatt für knapp 50,- €.

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